"NPC_CombineGunship.CannonSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"90"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/gunship_weapon_fire_loop6.wav"
}

"NPC_CombineGunship.CannonStartSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.9"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/attack_start2.wav"
}

"NPC_CombineGunship.CannonStopSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/attack_stop2.wav"
}

"NPC_CombineGunship.DyingSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"npc/combine_gunship/gunship_crashing1.wav"
}

"NPC_CombineGunship.RotorSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	//"wave"			"npc/combine_gunship/gunship_engine_loop3.wav"
	"wave"			"^npc/combine_gunship/engine_whine_loop1.wav"
}

//"NPC_CombineGunship.IntakeSound"
//{
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.8"
// 	"pitch"			"100"
// 
// 	"soundlevel"	"SNDLVL_100dB"
// 
// 	"wave"			"npc/combine_gunship/wind_blow_loop1.wav"
//}

"NPC_CombineGunship.ExhaustSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	//"wave"			"npc/combine_gunship/wind_blow_loop1.wav"
	"wave"			"npc/combine_gunship/engine_rotor_loop1.wav"

}

"NPC_CombineGunship.RotorBlastSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_120dB"

	//"wave"			"npc/combine_gunship/wind_blast_loop1.wav"
	"wave"			"npc/combine_gunship/gunship_engine_loop3.wav"
}

"NPC_CombineGunship.SearchPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/gunship_ping_search.wav"
	"wave"			"npc/combine_gunship/player_hide.wav"
}

"NPC_CombineGunship.PatrolPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"100,110"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/ping_search.wav"
	"wave"			"npc/combine_gunship/patrol_loop.wav"
}

"NPC_CombineGunship.SeeEnemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"80,120"

	"soundlevel"	"SNDLVL_120dB"

	"wave" 			"npc/combine_gunship/see_enemy.wav"			
//	"rndwave"		
//	{
//		"wave"			"npc/combine_gunship/gunship_moan.wav"
//		"wave"			"npc/combine_gunship/see_enemy.wav"
//		"wave"			"npc/combine_gunship/ping_patrol.wav"
//		"wave"			"npc/combine_gunship/gunship_alert1.wav"
//		"wave"			"npc/combine_gunship/gunship_alert2.wav"
//		"wave"			"npc/combine_gunship/gunship_alert3.wav"
//	}
}

"NPC_CombineGunship.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"90,115"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/gunship_pain.wav"
	"wave"			"npc/combine_gunship/gunship_pain2.wav"
}

"NPC_CombineGunship.Explode"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/combine_gunship/gunship_explode2.wav"
}
